Mar 27, 2007, 10:25 PM // 22:25
|
#141
|
Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
|
Yup would be cool if all races have unique classes...
...wait on another tought that maybe isnt the greatest idea,if one race had cool class then gw2 would be swarm with that class...hmm...or maybe all same classes but different names for each race ...ugh someone slap me...
Since norn have ability to transform into bears I guess all races will have unique skills maybe?
And what about attributes? Will they be different for each class as gw1 or they will add same classic attributes for everyone (str,dex,int...etc) couse i think i remember magazine saying that Sylvari have some bonus to dexterity i think...
|
|
|
Mar 27, 2007, 10:28 PM // 22:28
|
#142
|
Krytan Explorer
|
Quote:
Originally Posted by ravensong
Yup would be cool if all races have unique classes...
...wait on another tought that maybe isnt the greatest idea,if one race had cool class then gw2 would be swarm with that class...hmm...or maybe all same classes but different names for each race ...ugh someone slap me...
Since norn have ability to transform into bears I guess all races will have unique skills maybe?
And what about attributes? Will they be different for each class as gw1 or they will add same classic attributes for everyone (str,dex,int...etc) couse i think i remember magazine saying that Sylvari have some bonus to dexterity i think...
|
I hope that all 10 professions are available for each race. If this is the case, I expect that each race will have race-specific skills as well (i.e.: Norn -> Bear skills). Perhaps it could work like this: Race-specific skills, Primary Profession skills, Secondary Profession skills.
|
|
|
Mar 27, 2007, 10:31 PM // 22:31
|
#143
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
Im thinkin...GW2 will be swarming with Charr during the first few months.
|
|
|
Mar 27, 2007, 11:07 PM // 23:07
|
#144
|
Wilds Pathfinder
|
Quote:
Originally Posted by HawkofStorms
Depends if choosing the race is purely astetic, or if choosing them effects stats and/or quests.
|
That is going to be a big deciding thing for me. If they are going to be just for looks and nothing else (which I really, really hope), then I might make 1 or 2 human characters, but I will mostly make non-humans.
Now if races do affect stats, quests, or other things.....
And please include Tengu, ArenaNet! I would love to be a tengu!
I wish it was April 3rd so I could get that magazine! I don't think I can wait a week....
Quote:
Originally Posted by Demilikos
Of course, we have no idea how the continents will look in the future (GW:EN could trigger a world searing? or something like how Orr disappeared).
|
Or maybe Orr comes back up? I hope? I wana see what Orr is like!
|
|
|
Mar 28, 2007, 12:43 AM // 00:43
|
#145
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Orr could be a really cool place to explore. I dunno if it'll just "come back up" I think everyone in Tyria assumed it destroyed and not transported to Torment. But that of course is an assumption. Also, the dead Orrians in Torment ask of news from Orr so perhaps it really is just plain and simple destroyed.
|
|
|
Mar 28, 2007, 12:53 AM // 00:53
|
#146
|
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
|
Humans are boring. I mean come on, you play as a human in real life!
...and I think we've all played that game long enough to be starting to get bored of playing as a human.
I'm going Charr or Norn, probably. (Charr for obvious reasons, Norn sounds like some sort of centaur or other cool bestial creature)
Asuras, no way! They may be the GW equivalent of gnomes, but unless actual ones are nicer-looking than the minipet, forget it.
Sylvarians sound like some kind of snooty elven race. Elves are just a bit too close to humans for me, also.
|
|
|
Mar 28, 2007, 12:57 AM // 00:57
|
#147
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
|
I think it would be interesting if each race could only play race-specific professions. The number of skills would skyrocket, though.
|
|
|
Mar 28, 2007, 02:34 AM // 02:34
|
#148
|
Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
|
I think all races should get all classes.
However I think it would be cool and likely to have race specific skills. Maybe like 10 for each race to start off. Having only 1 or 2 skill slots for race specific skills would be cool too, kind of like elites only not as powerful, but unique.
|
|
|
Mar 28, 2007, 02:43 AM // 02:43
|
#149
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Quote:
Originally Posted by Eldin
Humans are boring. I mean come on, you play as a human in real life!
...and I think we've all played that game long enough to be starting to get bored of playing as a human.
I'm going Charr or Norn, probably. (Charr for obvious reasons, Norn sounds like some sort of centaur or other cool bestial creature)
Asuras, no way! They may be the GW equivalent of gnomes, but unless actual ones are nicer-looking than the minipet, forget it.
Sylvarians sound like some kind of snooty elven race. Elves are just a bit too close to humans for me, also.
|
I play as a hobbit in real life. Wanna come visit my hobbit hole?
|
|
|
Mar 28, 2007, 03:51 AM // 03:51
|
#150
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by Eldin
Asuras, no way! They may be the GW equivalent of gnomes, but unless actual ones are nicer-looking than the minipet, forget it.
|
No no no... Asuras are goblins! Little, nasty buggers. And they are the condescending, arrogant jerks, not the Sylvari. The Sylvari sound to be the opposite: Diligent, honest, innocent, pretty tree-huggers (well, because they are trees, or tree-people, rather). They are elves only in the sense that they are one with nature, dextrous, and elegant, but otherwise they're more like children.
I don't see myself playing a Sylvari, just because it really isn't my style. The Asura, on the other hand, oh yeah. I always liked goblins/gremlins, being annoying and hateful, but at the same time really intelligent and loving to tinker with things.
|
|
|
Mar 28, 2007, 04:06 AM // 04:06
|
#151
|
Krytan Explorer
|
Quote:
Originally Posted by creelie
I think it would be interesting if each race could only play race-specific professions. The number of skills would skyrocket, though.
|
What I loved about GW was that, without races (and race-specific professions coughwowcough), I could create any profession to look however I want (with minimal limitation). I'd hate for the introduction of races to limit this aspect of character customization.
|
|
|
Mar 28, 2007, 04:18 AM // 04:18
|
#152
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by aaje vhanli
What I loved about GW was that, without races (and race-specific professions coughwowcough), I could create any profession to look however I want (with minimal limitation).
|
What? Since when? Each Primary class has [effectively] different models, different skins, and definately different armor looks. You've never been able to create a warrior that looks like a necro, or a monk that looks like a ranger. Ever. Just replace primary class-specific character looks with race-specific character looks, and there ya go.
|
|
|
Mar 28, 2007, 05:46 AM // 05:46
|
#153
|
Krytan Explorer
|
Quote:
Originally Posted by arcanemacabre
What? Since when? Each Primary class has [effectively] different models, different skins, and definately different armor looks. You've never been able to create a warrior that looks like a necro, or a monk that looks like a ranger. Ever. Just replace primary class-specific character looks with race-specific character looks, and there ya go.
|
All the characters are human. No matter what Profession you choose, you're human. I'm not talking about mixing profession-based skins.
I'm contrasting this to other MMO's where you cannot have a NightElf Paladin (WoW) or there's no point in creating a Galka Black Mage (FFXI). Using WoW's example, people who had no interest in Dwarves or Humans in WoW couldn't play a Paladin (until the expansion provided further option). In FFXI, female Galka and male Mithra simply do not exist.
If only Norn, Humans and Charr can be Warriors; those who don't like the look of Norn or Charr (and may be tired of Humans) are limited in what professions they can play.
Considering that I loved the diversity in GW character creation (combining two different professions in a multitude of ways) I would find it a large step backward if the development team decided to begin limiting its players in such a way.
Edit: On a second read, I can see where my wording was bad (please excuse an exhausting day). Please allow me to rephrase: What I loved about GW was that, without races (and race-specific professions coughwowcough), I could create any profession without concern of whether or not liked the race (since all were human).
Last edited by aaje vhanli; Mar 28, 2007 at 06:23 AM // 06:23..
|
|
|
Mar 28, 2007, 06:15 AM // 06:15
|
#154
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by aaje vhanli
All the characters are human. No matter what Profession you choose, you're human. I'm not talking about mixing profession-based skins.
I'm contrasting this to other MMO's where you cannot have a NightElf Paladin (WoW) or there's no point in creating a Galka Black Mage (FFXI). Using WoW's example, people who had no interest in Dwarves or Humans in WoW couldn't play a Paladin (until the expansion provided further option). In FFXI, female Galka and male Mithra simply do not exist.
If only Norn, Humans and Charr can be Warriors; those who don't like the look of Norn or Charr (and may be tired of Humans) are limited in what professions they can play.
Considering that I loved the diversity in GW character creation (combining two different professions in a multitude of ways) I would find it a large step backward if the development team decided to begin limiting its players in such a way.
|
And I find it restricting to not be able to change my primary class at all, and have limited armor options just because of my character's profession. This might not be an issue at all in GW2. Chances are you will be able to change your primary, but are stuck to what race you choose. You still get to choose it. You want a human? Pick a human. But guess what? You also have all the classes to choose from, and whatever armor and look/feel to your human character you want.
I see this as opening possibilities rather than closing them. Unless you feel the need to pick a Norn just for the bear-transforming ability. In that case, well you're stuck with a bulky Norn. But you don't need a bear-transforming ability.
Point is, humans will still be there, and they will likely have access to all classes, I don't see why not. I'm a fan of customization, and I feel GW2 will be even better in that respect. I'm looking forward to it.
|
|
|
Mar 28, 2007, 06:19 AM // 06:19
|
#155
|
Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
|
I think pretty much all races will be able to be any classes.... look at the Charr enemies in ascalon for example - you've got Martyrs (monks), Ash Callers (Necros), etc
I do think that there will be racial bonuses though, and it will no doubt add a whole new aspect of gameplay to GW2.
|
|
|
Mar 28, 2007, 04:30 PM // 16:30
|
#156
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
Quote:
Originally Posted by Domino
I do think that there will be racial bonuses though, and it will no doubt add a whole new aspect of gameplay to GW2.
|
this is already confirmed...bonuses/skills or whatever WILL be race specific. (IE Norns get melee bonus with their transformation abilities)
My only concern is whether or not the ability to make your character look unique will still be there... I dont want less facial/clothing/color choices...just because there are more races to model. I dont want a character clone like on WOW where all the humans look the same.
|
|
|
Mar 28, 2007, 05:09 PM // 17:09
|
#157
|
Ascalonian Squire
|
I've already decided to become a Norn something-or-other. Depends on if they spice up the classes or not. I.E. If I keep my precious Spirit's Strength, I'd be a norn ritualist. You know.
|
|
|
Mar 28, 2007, 06:02 PM // 18:02
|
#158
|
Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
|
I will almost surely be a Sylvari... I only hope A-net includes purple skin and white hair....
*cough*Drizzt*cough*
|
|
|
Mar 28, 2007, 06:14 PM // 18:14
|
#159
|
Frost Gate Guardian
Join Date: Sep 2006
Profession: A/
|
I'm looking forward to an Asura Monk, but it all depends on whether or not the 5 Anet has announced are all they're going to include at launch. At the very least, the two most obvious (as yet excluded) sentient races to add would be Tengu and Centaurs, not to mention the Deldrimor Dwarves.
|
|
|
Mar 28, 2007, 06:21 PM // 18:21
|
#160
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Domino, Sylvari don't have pointed ears, sorry!
My Wants
More customization of characters, like Star Wars galaxies or City of Heroes.
Ability to play ANY race with ANY profession (I accept that fact that some races will be suited better to some Professions, but if I want to play an Asura Warrior, I should be able to!)
The ability to slightly change appearance later in the game, so we don't get bored with our 100+ level character. (Hair styles and tatoos for example).
Hopefully, with a whole new engine we will see some radical changes in character creation.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:44 PM // 19:44.
|